This week’s normal news.
I don’t link to any articles about Steve Jobs’s resignation; nothing will change in the short run for Apple, and therefore the mobile market will not change, either. The Android situation and webOS’s future remain the most important questions in mobility for now.
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Amen.They don’t seem to grasp that one must understand the native environment you’re working in before going ahead and writing a program to run within it.
No consolidation, since many wealthy companies will want to buy their way into the mobile market. Still, that is liable to be expensive and difficult; see also HP.the mobile-device industry will bear a closer resemblance to its other parent: the market for old-fashioned, voice-only handsets.
Excellent advice for if you don’t have the resources to recreate a site from scratch.For existing sites (particularly ones that are also businesses) teams don’t always have the luxury of tossing everything aside and building anew.
[...]
I decided the best thing to do was compromise for now. Let’s keep the same content and code [...], and then let’s do something adaptive to it—using media queries to effectively make the site fluid and as vertical as possible when rendered at 480px wide and smaller. In other words, let’s take a step towards a responsive design by crafting an adaptive stylesheet that overrides the master to make things usable and readable on phones and small-screened things. Our tiny team can continue to maintain just one codebase.
Pity. LinkedIn didn’t get it.So it looks like LinkedIn has built a webapp that only works with a subset of devices that can also run the LinkedIn Android and iOS native apps. That doesn't seem to add much value or to be the best use of the web, which with a bit of effort has the potential to work with all browsers.
Interesting.I’m increasingly of the opinion that onscreen buttons are not the way forward. Overlays are a poor substitute for a physical d-pad or buttons; it’s too easy for fingers to drift while attention is focused elsewhere onscreen or to obstruct immediate threats to the player resulting in unfair deaths.
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